Tag Archives: XBL

A Feel-Good Co-Op Moment

Last night, I was minding my own business, fruitlessly attempting to get the Marathon achievement in Trials, when BionicWhiteJedi sent me a message asking if I’d help with Halo 3: ODST’s Vidmaster Challenge: Déjà Vu. I glanced at the clock and figured I’d have plenty of time. I joined his party and the first thing I heard was some brat saying he didn’t want to help anymore and that he had only joined to laugh when Jedi failed. First of all, that’s a rather distasteful thing to say, and second, Jedi don’t fail.

This kid subsequently left the party, but Jedi must have really wanted his help because he joined the brat’s party and invited me in. The kid cried and moaned some more and then I got kicked. At this point, I was starting to feel bad for Jedi, so I was determined to help him get the achievement before the night was over. Eventually, the two of us met up with czerz1er (who has been patiently waiting for my help with Endure), and BLUE DEMON o0. The crying and moaning was over and our team of four was determined to complete our daunting mission. We loaded up Coastal Highway on Legendary, flipped on Iron (and grunt birthday party), and started the mission.

Our team had never fought together before so our strengths and common roles were unknown, but that didn’t matter. A teammate and I proceeded on the ground level while the other two double timed it up the stairs to the sniper position for the first encounter. Grenades womped, sniper rifles cracked, silenced SMGs purred, grunt heads popped with confetti, and children cheered as we rolled right through the weak Covenant ground forces. We clicked.

Virgil got us to the highway and we quickly seized the unyielding rocket launchers and mongooses. Four soldiers with highly explosive projectile weapons is a force to be reckoned with, however, when uncoordinated, they are more deadly to themselves than others. After a few “oops” moments, we settled on a rough strategy and kept out of each other’s way (for the most part) for the remainder of the mission.

We cut through Covenant forces with ease, hit every checkpoint, and made it to the final building with only a few minor trouble areas. Once at the building, I headed to the raised parking lot on the left, just a few yards from where the majority of the phantom drop-ships unload their personnel. From that vantage point I was able to hit them hard before their feet even hit the ground. The others stuck near the building and hit them at range. The Covenant didn’t have a chance. After a few minutes, our fellow ODSTs flew in with the hijacked phantom, and we escorted Virgil up the gravlift. Tier One asset secure. Mission Complete.

We completed the mission in exactly one hour. Uncoordinated teams spend hours on this mission and never complete it. Jedi said he’s failed the mission several times before, so I’m so glad I was able to help him and the others through it. I hope he sends his “friend” a link to our game history, and rubs it in real nice and thick. This is the type of experience co-op gamers strive for. Even though I personally did not get any achievement, or progress through the game, I helped three others, who were discouraged by previous failures and obnoxious “friends”, get one of the most difficult Halo achievements of them all. And we had a blast in the meantime. That is enough for me.

Vidmaster Challenge: Déjà Vu Success

To The Losers I Played Last Night

We played a match of Social Big Team – Neutral Assault against a team of eight level 45-50 generals/brigadiers last night. We got slaughtered. I have a message for them:

You are lame. Plain and simple.

If you get a kick out of joining up with eight equally lame friends and exploiting extremely unfair flaws in a map so the other team instantly dies after spawning for 15 minutes straight during an objective game, you need to see a shrink. There is something wrong with you if you think that is fun. You could have won the game in a couple minutes by picking up the bomb and planting it in our base a few times. I even would have forgiven you for T-bagging us a few times. I don’t understand why you would want to put your balls anywhere near another man’s face but that’s at least a little more normal. But no, you carried on slaughtering us as we spawned until we left after seven minutes. I’m not sure why we attempted to put up with it that long but that’s not the point. The point is, SEEK HELP.

On a better note, while waiting for one of the next matches to start, one of the kids on the other team felt he needed to share that he figured out how to identify noobs…

You want to know how to tell if someone is a noob? If their weapon of destruction is the battle rifle, they’re a total noob.

Right… We then slaughtered their team 100-68. The funny part is four of them had BR as their tool of destruction. It’s really silly to label a weapon as a noob weapon. Obviously it is a good weapon and players do well with it, so why would someone pass up a good weapon for an inferior one? I think that kid just sucks.

I can’t wait for Halo 3 ODST and Borderlands. Not only because they’re both kick ass games, they’ll give us a break from the obnoxious kids that play Halo 3. More on those games soon.

Game with the Lame Generals
Game with the Noobs

Announcing XBL Accept

XBL Accept is a command line program that runs on most Linux distros. It might run anywhere you can run python but I’m not much of a python programmer so I can’t be sure. Basically, all this tiny app does is connect to Xbox Live and it accepts any pending friend requests. This is perfect for groups who want to be able to meet up but don’t want to add everyone to their personal list. The usual problem with group gamertags is that someone has to keep an eye on it to accept friend requests. Those days are over! Just run this from a startup script on a Linux server and forget about it. We’re using it over at Co-Optimus for a few gamertags.

XBL Accept is a modification of XBL Status by Chris Hollec. All credit should be directed his way for now. I honestly did not do much to his program in order to get this up and running. If you’d like to contribute to either project, let me know!

Hit the link below, check out the README for prerequisites and instructions on how to run it. If you have any questions, reply to this post for now. Maybe I’ll set up a page in the future.